Old School "Modern" Role-Playing?

Does anyone know of a old-school type rules set geared toward a "modern" (non-fantasy) setting?  I am thinking something like Stars Without Number, but 20th-Century pulp or espionage instead of sci-fi?  Magic would be confined almost exclusively to NPC's.  PC's would be two-fisted adventurers, spies, or scholars of esoteric lore.

Is something like this out there?


  1. Weird Adventures is still in the works: http://sorcerersskull.blogspot.com/2011/01/strange-trails-free-download.html

  2. I am converting Errant to a sci-fi setting, if you are interested in seeing the current alpha version, just e-mail me.


  3. Well, you could elaborate on Boot Hill or Mercenaries Spies and Private Eyes. Both are fairly old school.


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